Chartplotters, VHF radios, Sounders, Engine Gauges, Personal WaterCraft. It's just that mine/our choice has been this one, and it's worth letting others know about it for it's a less known engine. Electronics, Audio and Trolling Motors Establish your patients VDO in. I think that sum it up, but other engines are good and interesting too, it's better to have the choice actually :). One side is the clean code of the API, developed entirely in C, but with an object-orientated design.
There are two sides to this little engine. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization. Developed since 2007, and with roots going back to 2002, Orx is an engine for C, C++, or Objective-C developers to create top performance 2D games.
#Orx engine for free
Under the zlib license (allows one to use orx (and modify it at will) for free for any kind of projects, freeware or commercial, without any compensation). Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. Performances (1st at bunny test in front of all 2d engines for years).Īll the advanced features are all data driven, features such as MRT (multiple render targets), extra debug viewports, postFX or resource hotloading most of the time requires no extra code at all. I'm a user and we're making game with the engine, so we communicate on it too.īut to answer your advice, The main "selling" point would be the "config system" I guess to me for instance. It's created and updated by Romain/Iarwain and not myself. The engine exist since 2009 (V1.0) and is going to its own rhythm :) without the pressure of others. This should greatly reduce the need to create mandatory mapping screens for joystick input in your games.Īnd ( ) by Wayne Johnson on the recently added support for controllers mapping as well as half-axes, analog thresholds, controls remapping and other merriment. Orx is now using the SDL Game Controller Database in order to standardize controller sticks and buttons. We will need a graphic image for the hero. Lets replace the default object in our game with a hero object.
#Orx engine how to
Here for display and ( ) which explains how to use each of the new features in a game.įeel free to ask anything, and you can drop a note on the forum or come chat in the gitter chat room too. Our platform game is going to need a hero. This brings support for:Ĭlone the latest from to get the new changesĪll the new features have been documented on the wiki:
A lot of work has been going on over the last few months with the Orx Portable Game Engine.